Welcome to Labbed.net

Hi! I'm Labbed, and this is where I put some of my creations.

I'm mostly known for my sound effect generation tool LabChirp, but I also make music with synth pop and old school video game music influences, or something like that.

I've also made a shoot 'em up! And I'm working on creating more games, so hopefully there will be more soon.

If you want to stay updated on what I do, you can follow me on Twitter or Ello.


Latest update:

Labhits 2017!

Posted 2018-01-02 03:39:11

Happy new year!
Labhits 2017 is now released on Jamendo and Bandcamp.
You can also find it on Spotify soon.
Unfortunately, I've run out of minutes on SoundCloud so I can't upload my music there anymore. Sorry about that!

I'll probably release a new version of LabChirp this year. If I don't then I'll be surprised because I'm almost done.
I will try to make more music too! But I also want to keep working on my game... We'll see how it goes.

Have a beautiful day today!


2 comments:

Christopher Gallegos -

2018-07-08 20:51:58

Any chance of making LabChirp open source? I would love to modify it to allow for higher frequencies. 3k is kinda limiting.


Labbed -

2018-07-09 01:13:49

Hello Christopher!

I don't feel entirely comfortable releasing the source at the moment. However, I'm happy to receive suggestions for improvements.

I set the frequency limit arbitrarily at 3000 Hz because normally you wouldn't want to go higher than that when creating a sound effect, and if the slider allowed much higher frequencies, the "normal" frequencies would be all the way to the left and inconvenient to precise.

You can actually get a sine wave at 12 000 Hz in LabChirp, if you set the Main frequency to 3000 Hz, and move the main frequency envelope points all the way up, and then also set the Frequency modulation waveform to Square (or sine/triangle but with an offset of 90), and set the Frequency modulation Amplitude to 100 %. That would give you 3000 Hz that has been doubled twice.
You could also make a custom waveform with a double wave, to make even higher frequencies.

Maybe I could add an option in the settings for the next version to allow higher frequencies to be entered?


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