Welcome to Labbed.net

Hi! I'm Labbed, and this is where I put some of my creations.

I'm mostly known for my sound effect generation tool LabChirp, but I also make music with synth pop and old school video game music influences, or something like that.

I've also made a shoot 'em up! And I'm working on creating more games, so hopefully there will be more soon.

If you want to stay updated on what I do, you can follow me on Twitter or Ello.


Latest update:

LabChirp 1.60 released!

Posted 2019-12-15 15:06:55

Hello everyone! I suddenly decided to work a bit more on LabChirp after some nice feedback a while back, so here is LabChirp 1.60!
Not as big of an update as 1.50, but there's definitely some improvements! Read the changelog and download LabChirp here!

Now I'm gonna resume working on my game. If you are interested in updates on that, please follow me on twitter!

Have a good day today!


39 comments

:
  • James -

    Thanks for making this amazing program! It's so helpful! I'm going to spread it around! =)

  • Labbed -

    Thanks, James! Please do!

  • Dell’arena -

    Hello new site?

  • PixieRoid -

    Hello, PixieRoid here.

    Thanks for creating this great application. I will be using it for future game builds and proto-type ideas.

  • Labbed -

    I'm glad you like it, PixieRoid! Good luck with your future projects!

  • rusted -

    absolutely love labchirp, have for a long time. the addition of fx was huge. theres only one improvement i can think of off hand that could make it better. on the batch randomizer a graphical display of the graphs for min and max values would give some really nice visual feedback of the functions.

  • Labbed -

    Thanks, rusted! If you hold your mouse over the panels on the left side on the Envelopes tab in the Randomizer, you will see randomized previews for that envelope with the current settings. Is that what you mean? Or did you mean something else?

  • rusted -

    i meant like two graphs shown at once, like min in on color and max in another, perhaps the space between them shaded, the random gives a bit of an idea of what can happen but the graphing interface can be a bit confusing when first starting with the program, took me a while to get my head around.

  • Labbed -

    Ah, I think I understand what you mean now. A shaded area between the absolute min values it could go, and the absolute max values it could go, could be helpful indeed. Perhaps a second shaded area within, where the maximum "Next X" has been applied.
    I'll think about it. Thanks for your feedback!

  • mj.J -

    Just the envelope SFX tool I was looking for. Thank you! I'll email more comments shortly.

  • Dana -

    I I'm going to try this website.

  • Zser -

    Funny

    Funny ya funny guy

  • rusted -

    been using LabChirp a lot lately, and a few features its missing dawned on me. a preset manager in the Mutator like the one in the randomizer would be nice, and adding rename and delete options to the preset manager in the Randomizer would streamline things a bit instead of manually having to go into the folder to modify/remove things. other than that a batch randomizer preset values randomizer might be nice, i made one on a discordbot in tagscript that returns random numbers for each parameter based upon the min and max ranges but those need typed in, if it were on a clickable "lazy button" icon within the program that could make it more powerful for workflows.

  • Labbed -

    Thanks again for your feedback. Can you please explain further what you mean by "batch randomizer preset values randomizer"? Do you mean something that could generate Randomizer presets?
    I agree that the preset management is quirky as it is today. I should definitely update that for a future version.

  • Anoynomous -

    those are bots

  • BLAZER -

    Hello!

  • BLAZER -

    test hahahaha

  • BLAZER -

    ‎test

  • BLAZER -

    test2

  • Conner -

    THANK YOU SO MUCH now i can make sounds for our game thank you alot your program is the best IN THE WORLD i wiil spred this around to everyone thx.

  • Jack os -

    How do you get LabChirp on mac?

  • Labbed -

    Hi Jack os! You can download Mono from here: https://www.mono-project.com/download/stable/
    Once installed, you should be able to use the command line to run LabChirp through Mono.
    https://www.mono-project.com/docs/about-mono/supported-platforms/macos/#running-mono-applications-on-macos

  • Jack os -

    Thanks!!!

  • Jack os -

    Thanks!!!

  • Jack os -

    I don't really understand

  • Jack os -

    How you do it

  • Labbed -

    Follow the links in my comment above to find instructions on how to install and how to run programs with Mono.
    When Mono is installed, open the terminal, and type mono LabChirp.exe (or the full path to the exe).

  • Mike Oxlong -

    Hi Labbed.net!

    I would absolutely LOVE to see a feature where one could open an already made sound effect and extract all physics information.

  • Labbed -

    Hello, Mike!

    You mean where you could open a WAV file and have LabChirp recreate the sound with its parameters? Unfortunately, such a feature is probably way too complex for LabChirp. And if you just want to analyze frequencies and such, there are probably other tools for that which are much more suitable.

    If you want to edit a sound originally created in LabChirp, then you have to open an LCH file. If you lost the LCH file or never saved it, there isn't much you can do other than try to recreate it yourself.

  • Gustavo -

    Hey bro, I've been looking for something like your program for a long time ... I was even thinking about making my own sound creation program hahah. Seriously, thank you very much for that. And just out of curiosity, what program language did you use to create this?

  • Labbed -

    Thanks for your comment, Gustavo! I'm glad you've found it useful!
    LabChirp is written in C# with the .NET framework.

  • Gustavo -

    Do you think in add more wave shapes, or in improve the custom wave persoalnization, to possibilite criation of more natural sounds? Is that very hard?

  • Gustavo -

    Do you think in add more wave shapes, or in improve the custom wave persoalnization, to possibilite criation of more natural sounds? Is that very hard?

  • Gustavo -

    Do you think in add more wave shapes, or in improve the custom wave persoalnization, to possibilite criation of more natural sounds? Is that very hard?

  • Gustavo -

    Do you think in add more wave shapes, or in improve the custom wave persoalnization, to possibilite criation of more natural sounds? Is that very hard?

  • Labbed -

    You can't really get a natural sound by only manipulating the waveform itself. Depending on what you're trying to achieve you need to tweak all parameters and envelopes. Also try adding some effects, like reverb, to get a different sound.
    Sorry I can't be more helpful, there's not really a straightforward way to do it.

  • Gustavo -

    Do you think in add more wave shapes, or in improve the custom wave persoalnization, to possibilite criation of more natural sounds? Is that very hard?

  • Gustavo -

    Bro, i think every time i reload my page, my comment was send again, im really sorry, deleat this comments please. Btw, thanks for you answer.

  • Labbed -

    I noticed 😋
    You're not the first to do that. I've added a form resubmission prevention on the site now, so it shouldn't happen again.

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