Labhits 2017!

Posted 2018-01-02 03:39:11

Happy new year!
Labhits 2017 is now released on Jamendo and Bandcamp.
You can also find it on Spotify soon.
Unfortunately, I've run out of minutes on SoundCloud so I can't upload my music there anymore. Sorry about that!

I'll probably release a new version of LabChirp this year. If I don't then I'll be surprised because I'm almost done.
I will try to make more music too! But I also want to keep working on my game... We'll see how it goes.

Have a beautiful day today!


6 comments

:
  • Christopher Gallegos -

    Any chance of making LabChirp open source? I would love to modify it to allow for higher frequencies. 3k is kinda limiting.

  • Labbed -

    Hello Christopher!

    I don't feel entirely comfortable releasing the source at the moment. However, I'm happy to receive suggestions for improvements.

    I set the frequency limit arbitrarily at 3000 Hz because normally you wouldn't want to go higher than that when creating a sound effect, and if the slider allowed much higher frequencies, the "normal" frequencies would be all the way to the left and inconvenient to precise.

    You can actually get a sine wave at 12 000 Hz in LabChirp, if you set the Main frequency to 3000 Hz, and move the main frequency envelope points all the way up, and then also set the Frequency modulation waveform to Square (or sine/triangle but with an offset of 90), and set the Frequency modulation Amplitude to 100 %. That would give you 3000 Hz that has been doubled twice.
    You could also make a custom waveform with a double wave, to make even higher frequencies.

    Maybe I could add an option in the settings for the next version to allow higher frequencies to be entered?

  • lazerfalcon -

    Hi Labbed,

    One thing that I would suggest is making the file format for LabChirp human readable. I will likely use it in the future for making SFX; however, the biggest problem that I foresee is not being able to accurately adjust the points on the graphs. If users were able to, I could see people making music entirely inside this tool.

    Great piece of software by the way.

    Cheers!

  • Labbed -

    Hello lazerfalcon!
    You can use the arrow keys on your keyboard to move the selected point to any value. You can see its coordinates to the right above the envelope panel.

    Regardless, I really wouldn't recommend LabChirp for making music. It's possible, sure, but way too tedious if you want to make anything serious.
    You can create instrument samples in LabChirp of course, and then import them into most music software to sequence that into a song.

    I believe all values in LabChirp can be specified precisely, using only LabChirp, so there really isn't any need to hack the LCH file to get the values you want. So making it human readable would only increase the file size.

    However, if anyone is interested in the LCH file format specification, just email me and I'll give it to you. It's easy enough to reverse-engineer anyway, if you know what you're doing, so if you don't want to waste your time with that just let me know.

    Thank you for your comment!

  • lazerfalcon -

    Hi Labbed,

    One thing that I would suggest is making the file format for LabChirp human readable. I will likely use it in the future for making SFX; however, the biggest problem that I foresee is not being able to accurately adjust the points on the graphs. If users were able to, I could see people making music entirely inside this tool.

    Great piece of software by the way.

    Cheers!

  • anonim -

    big thanks from me!

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